Projects
Projects
Some additional aspects surrounding the use of Projects
Switching Projects
There are some rules governing how Circuit Tracks responds when you change
from one Project to another. If you are in Stop Mode and change Projects
in Projects View, when you press the Play button,
the new Project always begins at the step defined as the Start point of
the Pattern (Step 1 by default) for each track ; if the Project comprises
chained Patterns, it will begin at the Start Point of the first Pattern.
- this will be the case regardless of which step the sequencer was at when
it was last stopped.
- The tempo of the new Project will replace that of the previous one.
There are two options for changing Projects while in Play Mode:
- If you select a new Project by pressing its pad, the current Pattern will
play through to its last step (note - only the current Pattern, not a Scene
or a complete chain of Patterns), and the pad for the new Project will
flash white to indicate that it is being “queued". The new Project will
then begin playing from Start point (Step 1 by default) of its pattern,
or the Start Point of the first Pattern in chain or its first Scene, as
the case may be.
- If you hold down Shift when selecting a new Project, the
newly selected Project will begin playing immediately. The new Project
will play from the same step in the Pattern chain that the previous Project
had reached.
- Instant Project switching can become particularly interesting when the
two Projects either contain Patterns of different lengths, or different
numbers of Patterns making up a Pattern chain.
Clearing Projects
Clear may be used in Projects View to
delete unwanted Projects.
- Press and hold Clear; it illuminates bright red and all the grid pads
extinguish except that for the currently selected Project, which shows
bright white. Press this pad to delete the Project.
- Note that this procedure makes it only possible to delete the currently
selected Project, providing a safeguard against deleting the wrong Project.
Saving Projects to new slots
Use Save to store the tracks you've been working on to
a Project memory slot.
- Save needs to be pressed twice to complete the store process:
the first press will flash the Save button; a second press
will save your work to the last Project memory that was in use.
- This means that if your current work was based on a previously-saved Project,
the original version will be overwritten.
- To ensure that your work gets saved in a different Project memory, switch
to Projects View. You will see that the first press of
Save causes the pad for the last-selected Project to pulse white. If you
want to save your work in a new memory slot, press the pad for that slot.
- You can “abort” the Save routine after the first press of Save by
pressing any other button.
Changing Project Colours
You can also assign a different colour to any of the pads in Project View (helpful
in live performances.) You choose the colour as part of the Save procedures
described above.
- After pressing Save for the first time, the LED under Macro
1 rotary control will light in the current colour of the pad for the currently
selected Project.
- There are 14 colours you can choose from.
- When you see the colour you want, either press Save for
a second time, or press the pad corresponding to the memory location: this
completes the Save process.
- Note: The pad will become white after the Save operation, so you won't
immediately see the new colour ,but you will do so as soon as you select
a different Project.