Glossary
Glossary
Drum Pads View (Shift + Sample Rec)
- Lets you play the samples currently assigned to each track manually. You
can play them manually, or with note repeat.
Expanded View (Shift + Note)
- Doubles the size of the note keyboard from one to two octaves.
Fixed (Shift + Velocity)
- Allows the velocity response of the grid pads to be disabled.
FX View (FX)
- Allows you to add reverb and delay to individual tracks.
Gate View (Gate)
- The Gate value of a sample is how many steps in sounds for. Gate View allows
the length of a step to be edited. Individual gate values can be set for
each sample assigned to a single step by using live record.
Grid FX (Shift + Mixer)
- A collection of seven different customizable live performance effects.
Grid pad
- One of the 32 pads making up the main performance area.
Hold
- Holding certain buttons down for more than half a second will produce
a different result from “tapping” them. Such an action is termed a “hold”.
See also “Tap”
Input Attenuator
- A switchable 12 dB pad to reduce sample recording level.
Input Monitoring
- choose whether or not audio from the inputs will be heard.
Latch
- A function available in Grid FX and Drum Pads View which changes a button's
behaviour from momentary to toggle.
Live Record (Record)
- Lets you add samples in real time to a pattern while it's playing. Also
records any movements of the Macro controls.
Macro Controls
- Eight rotary controls whose function varies with the currently selected
View; used to “tweak” the sample sounds.
Manual Sample
- Assignment of samples to specific step in a pattern. With a step pad pressed,
press the performance pad for the sample to be added. Can be done with
the sequencer either running or stopped.
Micro Step (Shift + Gate)
- The interval between consecutive Steps in a Pattern is further subdivided
into six micro steps; these may be used for “off-grid” timing of samples
Mutate (Shift + Duplicate)
- Randomizes the Steps of a Pattern at which the assigned samples will play.
Note View (Note)
- A View that gives you a standard chromatic keyboard for playing the selected
sample.
Pack
- A complete set of Projects and Samples. Up to 32 Packs can be exported
to a Micro SD card for external storage.
Pattern
- A repeating sequence of up to 32 steps, on any of the eight tracks. Includes
per-step data for velocity, gate, probability and automation.
Pattern Chain
- A cycling set of Patterns played continuously one after the other.
Pattern memory
- Where a Pattern is stored; there are eight per track in each Project.
Pattern Settings View (Pattern Settings)
- A view that lets you set Pattern start and end points, Pattern rate relative
to the BPM and Pattern play direction.
Patterns View (Patterns)
- This View displays the eight Pattern memories per track (as two pages
of four), and allows their selection individually or as a Pattern Chain,
deletion and duplication.
Playback Cursor
- In playback, the white pad which moves through the pattern display, indicating
which step is currently being played. Changes to red in Record Mode.
Probability
- A parameter of each step in a Pattern which defines who likely it is that
a step will be played.
Probability View (Shift + Pattern Settings)
- Lets you assign Probability values to each active step in a track.
Project
- A set of all necessary data for full playback of all tracks, including
Patterns, Sequences, automation data, etc… Up to 64 Projects can be saved
internally, or as a Pack in flash memory.
Record Mode
- Circuit Rhythm's operating mode when samples can be added to the pattern,
or when adjustments using the Macro controls can be saved. The Record button
will be lit bright red.
Recording Source
- You can either record your samples from an external sound source, or “resample”
internally processed sounds: selected in Sample Rec View.
Recording Threshold
- A user-selectable option used in sample recording: when active, recording
does not start until the signal level exceeds a preset level.
Sample View (Sample)
- A view that gives you access to all stored samples and the pattern sequence.
You can assign samples to steps in Sample View.
Sample Mode View (Shift + Sample)
- A view that gives you options over how long a sample is to be played,
including direction, looping, gating and slicing.
Sample Record View (Sample Rec)
- The View used when recording new samples.
Project View (Projects)
- The View used to save and load Projects
Scene (Mixer)
- One of 16 memories to which multiple Patterns and Pattern Chains can be
assigned, so that a longer sequence can be triggered by a single pad. Scenes
can be further chained to create a Sequence.
Secondary View (Shift + button, or double-tap a button)
- All views accessed via using Shift in combination with
another button are referred to as secondary views. These views may also
be accessed by pressing the corresponding button repeatedly to toggle between
the secondary and primary views.
Setup View (Shift + Save)
- Allows control of MIDI clock and Tx / Rx settings. MIDI channel selection
for each track and pad brightness adjustment. Normal Operation is suspended
while Setup View is open.
Side Chain (Shift + FX)
- A method of allowing the samples on one track to modify the dynamics of
samples on another.
Step
- Each Track in a Pattern is initially based on 16 or 32 Steps, though shorter
Patterns of any length may be defined in Pattern Settings View. See
also Micro step.
Step buttons
- Collective name for the button group comprising the Note, Velocity, Gate, Micro Step, and Probability buttons.
Tap
- Touching certain buttons quickly (less than half a second) will produce
a different result form “holding them. Such an action is termed a ”tap".
See also “Hold.”
Track
- One of the eight elements which may contribute to a Project: When you
press a Track button, you go to Sample View or Note View (whichever
was last selected) for that track.
Velocity View (Velocity)
- Allows editing of the velocity of a step.
View
- One of various ways the 32 grid pads can be used to display information
and allow user interaction.
View Lock (Shift + Patterns)
- A function that maintains the Step display of the currently selected Pattern
while letting you select a different Pattern, or playing other Patterns
in a Pattern Chain.